Dave De Breuck
Game / Software Developer
Specialized in C/C++
Hello! My name is Dave De Breuck.
I'm a Game/Software Developer fluent in many different programming languages, with my main focus on C and C++.
Alongside programming, I have the necessary knowledge to perform quite well in other environments using 3D and 2D software packages, though these are not my main areas of expertise.
Nevertheless, I'm more than confident that I'm able to solve any problem thrown at me. Challenges are my best motivator. Lifelong learning is not a hobby or a necessity that comes with the job, it's an obsession of mine.
2020 - Present
Graphics Programmer / Software Architect
Capture the value of on-demand digitally manufactured, personalized products. Sole author of the lattice renderer, using OpenGL and OpenGL ES
2019 - 2020
Transferring the knowledge of game technology to sectors other than entertainment and/or exploring new technology (hard- and software).
2015 - 2019
From image processing to 3D renderers, at Medicim, we made cutting edge 3D software applications for the digital dentistry.
Implementing the technical aspects of the game Mayan Death Robots. Implementing shaders and porting of the game to other platforms (PS4, Xbox ONE).
My name is Dave De Breuck, game development is my passion, the constant learning curve is what drives me to keep taking on the next challenge. Learning is not a hobby or something that comes with the job, it’s an obsession.
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