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Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels)
My approach on marching cubes was inspired by Sebastian Lague. Even though he explain the algorithm very well in the following video, I looked up the paper Wikipedia mentioned and started an implementation of my own.
Binaries of this implementation can be downloaded below
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